Player action and choices form a big part of our quests - the player influences outcomes of characters and their stories - which really help bring our characters to life.Įach character has had a backstory thoughtfully, and meaningfully, written. Not to mention we have a BIG team - and being non-commercial - that wouldn't be financially possible for the project lead. Our projects are (and will always be) non - commerical, free to use forever.Įveryone on the Sim Settlements team is a volunteer, - as much as we'd love to offer payment - it becomes a point, then, as to it being only fair that the non-actors on the team also receive payment - which then begs the question: "How much?" How does one calculate how much someone's work is worth when it can't be measure quantitatively (unlike for actors - where pay can be per line) - and then the "passion" in passion project becomes soiled. Not-For-Profit (and a note regarding form of payment!)ĬOMPENSATION: We will do things such as (and have in the past) organize commissioned sketches of our actors merged with their characters (some examples: ) and more.
#Usp 45 fallout 4 Pc#
We hit a new milestone for total downloads across all our expansions, across PC and Xbox!
(Extract from Wiki)ĥ Million Downloads Milestone (Update: at 6.5m+ now) The ultimate goal: making every settlement a unique and awesome looking Fallout city, with perks and rewards that help you at every stage of the game. You'll now be able to create detailed, living places with minimal effort.
#Usp 45 fallout 4 mod#
This mod aims to completely change the way you think about settlements. It includes a progression system, a more interesting settler needs system, and rewards to help settlements matter more. Sim Settlements is a Mod for Fallout 4 that allows you to build zone objects that tell the settlers what type of buildings to create in different areas of your settlement and they will do so. ]ĬOMPENSATION: We will do things such as (and have in the past) organize commissioned sketches of our actors merged with their characters (some examples: ) and more.